// This is C3E3f_texture from "The Cg Tutorial" (Addison-Wesley, ISBN
// 0321194969) by Randima Fernando and Mark J. Kilgard.  See page 67.

struct C3E3f_Output {
  float4 color : COLOR;
};

C3E3f_Output DefaultShader(float2 texCoord : TEXCOORD0,
                           uniform sampler2D decal : TEX0,
						   uniform float3 color : COLOR)
{
  C3E3f_Output OUT;
  OUT.color = tex2D(decal,texCoord);
  return OUT;
}

