<?xml version="1.0" encoding="utf-8" ?>
        
<sector name="NetworkData">


    <!-- !!!!! ENTER YOUR LOBBY SERVER IP ADDRESS HERE !!!!! -->
    
    <sIPAddress>10.8.3.154</sIPAddress>













<!-- DO NOT EDIT ANY CODE BELOW THIS LINE OR DEMONS WILL HAUNT YOU IN THE NIGHT! -->





















<!-- This is data we wish to have around the whole time they are connected
    to the server. It is loaded initially by MenuScreen.xml when the player
    chooses the server connect option. -->

    <iIsConnected> 0 </iIsConnected>
    <iSocket> 0 </iSocket>
    <!-- "127.0.0.1" is actually... "1.0.0.127" as hex -->
    <!--<iChosenIPAddress> 0x0100007f </iChosenIPAddress>-->
    <!-- 10.8.3.154 -->
    
    <iChosenIPAddress> 0x9a03080a </iChosenIPAddress>
    <!-- TCP == 3333, UDP == 3334 -->
    <iWellKnownPort> 3334 </iWellKnownPort>
    <!-- Filled in after connect. -->
    <!-- NOTE: that the port we speak with after connection
        will not be the same as the one we connected with. -->
    <iPeerPort> 0 </iPeerPort>
    
    <!-- The user types in the name they want. -->
    <sFName></sFName>
    <!-- The name of the online game this user is in. -->
    <sGame></sGame>
    <!-- This value is 1 if this player is the host,
        and 0 otherwise. -->
    <iIAmHost>0</iIAmHost>
    
    <tNetwork prototype="Entity">
        <Init>
            <tConvert prototype="Aton">
                <rIPBinaryOut>iChosenIPAddress </rIPBinaryOut>
                <rIPDotString>sIPAddress </rIPDotString>
            </tConvert>
        </Init>
    </tNetwork>
</sector>
