The following is a selection from my resume.
Skills
Languages
- Proficient in: C++, C
- Familiar with: C#, Java, Python, Actionscript, Torquescript, Lua
Software
- IDEs: Microsoft Visual Sudio, Eclipse
- Game Engines: Gamebryo 2.6, Panda3D
- Platforms: Microsoft Windows XP, Flavors of Linux
Experience
Software Engineer, Florida Interactive Entertainment Academy, Aug. 2008-Present
- Sultans of Scratch (Feb. 2009 – Present)
- Integrated custom DJ peripheral into input interpretation system
- Developed C# tool to assist designers in iteration of Combo System
- Developed and implemented Combo System Architecture
- Developed generic, platform independent input interpretation system
- Implemented Score System with Environmental User Interface
- Cross Platform Data-driven Game Engine (Jan. 2009 – Aug. 2009)
- Developed Cross Platform Game Engine as part of Spring and Summer semester classes
- Implemented Event System Architecture
- Implemented Data Driven Architecture
- Implemented Shunting Yard Algorithm parser
- Implemented Text Rendering in OpenGL, DirectX and X-Box
- Implemented XML-based scripting language
- Implemented part of an Impulse-Based Physics Engine
Education
University of Central Florida, Florida Interactive Entertainment Academy
Orlando, FL, Graduation Date: December 2009
- M.S., Interactive Entertainment Programming
Colorado State University
Fort Collins, CO, Graduation Date: December 2007
- B.S., Computer Science with Honors Recognition, 3.54 GPA
- Minors in Japanese and Mathematics
Leadership Experience
Colorado State University Student Organizations
Ramnime (CSU Anime Club), 2004-2007
- 1 year as Treasurer, 2 years as President
You can download my full, up-to-date resume here.